AI Insights · Timothy · July 2022
Top 5 Ultracasual Games on Android in Australia Q2 2022
Discover the performance of the top 5 ultracasual games on Android in Australia for Q2 2022, including insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 ultracasual games on Android in Australia showed interesting trends in weekly downloads, revenue, and active users. The data comes from Sensor Tower, and more insights can be found on their platform.
Fill The Fridge from Rollic Games experienced a notable fluctuation in weekly downloads, peaking at around 15.2K in mid-April before dipping to 7.3K in early May. The game saw a resurgence by the end of the quarter with downloads reaching 10.8K. Its weekly revenue saw a gradual decline from $449 in late March to $165 by the end of June. Active users increased from 26.3K in late March to a high of 35.3K in mid-April, before stabilizing around 31K by the end of the quarter.
DIY Joystick by CrazyLabs LTD saw a significant drop in weekly downloads from 22.9K in late March to a low of 1.7K in early May. However, the downloads picked up again towards the end of the quarter, reaching 6.8K. Active users displayed a similar trend, starting at 29.7K and dropping to 15.9K in early May, before rising again to 27K by the end of June.
Frozen Honey ASMR, another title from CrazyLabs LTD, had a more stable performance with weekly downloads ranging between 1.7K and 2.9K. Active users saw a gradual increase from 18.5K in late March to 22.4K by the end of June, indicating a consistent user base.
Draw it by Kwalee Ltd showed a steady increase in weekly downloads, starting at 896 in late March and peaking at 2.8K in early June. The weekly revenue remained relatively low, fluctuating between $11 and $46. Active users saw a notable rise from 1.3K in late March to 4.6K by early June, before stabilizing around 2.7K towards the end of the quarter.
DIY Makeup, also from CrazyLabs LTD, experienced a modest increase in weekly downloads from 1.8K in late March to 2.6K by mid-June. Active users fluctuated throughout the quarter, starting at 7.2K and ending at 8.2K, with a peak of 8.4K in mid-June.
These trends provide a snapshot of the performance of top ultracasual games in Australia for Q2 2022. For more detailed insights, visit Sensor Tower.